my code
this is code that can be assoated in hex editior . I give the code, if your an expert, you do the rest
611zip: *.611 HIGH PARSING COMPRESSION
793851A|693|95165C14|3498133|196548A5|6978A1C|938761|1AC456781C|1AB1C828|6789A51F4131412D
9307|6851|AD16|631A|6AAA18|792|108A425689EC482A1D|416AB1C2383404|1C04
931325487|698743874|1C76336C|1324561701C|2C132C13445678310|1372CCA|132456130|13C123C|199945160|
9381A2|876518
83148A|58661C
93681C|81331C4
913487684|931A4D6781
98165A1D6332|9817E1|9014AAE132CE4452
241 MB
913013DCAC1324|631028A18|6340143567A01651B6381C1|938|1C2382A1C21D88087796A|D1C13272|1CC5|1C04 33MB
96C1384045168A|8B1879|160414|7138 246 KB
638|7102|132|A 12 KB
FOLLOW MY CODE
RAS SOUND NO 0 OR 1
MACINTOSH
AWETGF|DFGTYU7FR|SDE6HGBUIESEJHT|
IY6HISGERHSCN|UTRS5FIHTEIOK|UITG5|JHT6DESI8UJHT|
UHT5RE7OKJHE4SE9O79GHSR4A8IKL96H|IUHG5ER4S8OKNR7U9DFHIKB4HI8FIHEATBJPI|IHJT5DE3HIKJBEDIO9HRDCUGHFE3L9IKHTR|
uthedr3e9ikjsajhbditedie
NOT FINISHED sorry im having a diffcult time encoding mac
here is the conclusion to pi!
95.016350543102
anything larger forms a sine wave. everything smaller then this is a 1 curve falling to zero anything larger trying to 5-bit anything smaller then this forms a bending pattern but in speed or time it dont which needs 1-bit or 2-bit.
100.705 and 1
anyhing larger then 100.705 can 3d and 1 is needed with pi for z-axis as well.
data mesh rule
01-0001
02-0011
03-0111
04-11110001
05-11110011
06-11110111
07-111111110001
08-111111110011
09-111111110111
0A-111111111111-0001
0B-111111111111-0101
0C-111111111111-0010
0D-111111111111-1010
0E-111111111111-1000
0F-111111111111-1111
10-111111111111-000000000000
11-111111111111-00000000
12-111111111111-0000
13-0-0000
14-0-00000000
15-0-000000000000
16-0-0000000000000000
17-0-0000111100001110
18-0-0000111100001100
19-0-0000111100001000
1A-1-111111111111
1B-1-11111111
1C-1-1111
1D-1-1111____1111____1111
1E-1-11111111________1111
1F-1-____1111____11111111
0000-0000000000000000
1111-0000000000000000-1111
MIX AND ADD 1'S AND 0'S WITH BASIC SHAPE LAWS
FOLLOWING THESE PATTERNS
ALSO USE POWERS OF 2
AND THAT MAKES THE LAW OF PROGRAMMING DATA!
USING THIS LAW YOU CAN MAKE THE BEGINNING OF TIME OR ALL EXISTENCE!
PUT NUMBERS IN TO SEPARATE ODD NUMBERS SIMPLIFIES CALCULUS OR INCLUDING CALCULUS!
USING OTHER PRINCIPLES OF MATH BY JUST SEPARATING IN ODD NUMBER MATHEMATICS (WHICH IS IN FRACTIONS), SIMPLIFIES!
MATH, THE COMPLEX BINARY, IS DEFIED, ALSO ODD (FRACTIONS) THEN EVEN (DECIMAL) !
BY THE WAY THE SPEED OF LIGHT ACCORDING TO EINSTEIN IS: 2,003,020,003,010,004 AT THE MEASURED DEWEY SYSTEM!
11100111011110001000001 10
11111011111111111111110 15
11001111011100001100011 10
00000001111111111111111 15
00000100100001000000011 10-15
000011111001111000000111 15
111110000011111000001111 15
111111111111111111111111 15
--------------------------------------
11110000111100001111 01000100110 ^simplified 5-bit to 5 count bit (is the natural flow of the numbers)
^if not related to 00001111 then not equal
e=173 kg
e=energy physics
11111111111001111111110011111
11111001111100111110011111001
01111100111110000111110000111 carry 1
<-10000000000000000000000000001->
base-2 can simulate speed easier base-10 is harder. you can easily see it creates loops.
base-10, you might get stuck with 3.33333333333-> and get confused how to simulate speed!
after adding to solve many numbers you always end in 3. to convert to double number you need to end in 3 followed by more numbers then you would convert to count or base-1 like then put count into shapes
0000000000000000000010000000000000000000
0000000000000000000101000000000000000000
0000000000000000001000100000000000000000
follow the patterns then you would understand that count and regular numbers solve 2 demnsional. 3 demisional, physics and, hyper demnsional!
is binary a new addition-like to powers or exponents?
shape pattern formula below
here would be a good programing language
adr statement-
assigns a data aderess for IO
dta statment-
data IO
example 1:
fil = a@ as "file.dat"
dta in fil;a@ (ad12) {
ffff
}
example 2:
fil = a@ as "file.dat"
dta out fil;a@ (ad12-f300) as a$
dta out fil;a@ (f301-1c288) as b$
swh a$, b$
swh statement:
switch data IO
typmod statement-
data modify move bits around
fil = a@ as "file.dat"
dta out fil;a@ (ad12-f300) as a$
swh;a${
typmod (ad13-ae13) = "mp3.swh"
fil mem statment-
selects either IO from a file or memory
dta in adr fil;a$ (ad12) {
f3145dcf
}
compare and switching modules-
i = if
t = then
x = aderess
s = switch
example:
x34e2 id3<>e4ts x4cf3 x3cf4
src statement-
src set montior screen images
example:
src (031,2e4-031,000-04a,cd1-04b,3d6) dta out mem (1ef4-2ef4)
example:
src pxl(23a,dcf-23a,000) {
-r;12-g;4c-b;46-r;3d-g;4a-b;ff
}
example:
srcimg pxl(000,038-038,000-000,000-038,038)) "img.bmp" 24 bit bitmap
wav statement-
set sound output
example:
wav dta out mem (14c3-e1c4) leftch 128 kbps 44 khz mix time 00:01.0394-00:00:01.1295
it seem easier also if you could layer bitmaps for a 3d image then a converting program that converts it in to polygons maybe in monocrome data bitmaps, then add a jpeg. also in the editing app use shading lighter for each layer.