all x

 my code

this is code that can be assoated in hex editior . I give the code, if your an expert, you do the rest

 

611zip:  *.611    HIGH PARSING COMPRESSION

 

793851A|693|95165C14|3498133|196548A5|6978A1C|938761|1AC456781C|1AB1C828|6789A51F4131412D

9307|6851|AD16|631A|6AAA18|792|108A425689EC482A1D|416AB1C2383404|1C04

931325487|698743874|1C76336C|1324561701C|2C132C13445678310|1372CCA|132456130|13C123C|199945160|

 

9381A2|876518

83148A|58661C

93681C|81331C4

913487684|931A4D6781

98165A1D6332|9817E1|9014AAE132CE4452

241 MB

 

913013DCAC1324|631028A18|6340143567A01651B6381C1|938|1C2382A1C21D88087796A|D1C13272|1CC5|1C04 33MB

96C1384045168A|8B1879|160414|7138 246 KB 

638|7102|132|A 12 KB 

 

FOLLOW MY CODE

 

RAS SOUND NO 0 OR 1

MACINTOSH

AWETGF|DFGTYU7FR|SDE6HGBUIESEJHT|

IY6HISGERHSCN|UTRS5FIHTEIOK|UITG5|JHT6DESI8UJHT|

UHT5RE7OKJHE4SE9O79GHSR4A8IKL96H|IUHG5ER4S8OKNR7U9DFHIKB4HI8FIHEATBJPI|IHJT5DE3HIKJBEDIO9HRDCUGHFE3L9IKHTR|

uthedr3e9ikjsajhbditedie  

NOT FINISHED sorry im having a diffcult time encoding mac

 

 

 

 

 

here is the conclusion to pi!

 

95.016350543102

 

anything larger forms a sine wave. everything smaller then this is a 1 curve falling to zero anything larger trying to 5-bit anything smaller then this forms a bending pattern but in speed or time it dont which needs 1-bit or 2-bit.

 

100.705 and 1

 

anyhing larger then 100.705 can 3d and 1 is needed with pi for z-axis as well.

 

 

 

 

 

 

data mesh rule


 

01-0001

02-0011

03-0111

04-11110001

05-11110011

06-11110111

07-111111110001

08-111111110011

09-111111110111

0A-111111111111-0001

0B-111111111111-0101

0C-111111111111-0010

0D-111111111111-1010

0E-111111111111-1000

0F-111111111111-1111

10-111111111111-000000000000

11-111111111111-00000000

12-111111111111-0000

13-0-0000

14-0-00000000

15-0-000000000000

16-0-0000000000000000

17-0-0000111100001110

18-0-0000111100001100

19-0-0000111100001000

1A-1-111111111111

1B-1-11111111

1C-1-1111

1D-1-1111____1111____1111

1E-1-11111111________1111

1F-1-____1111____11111111

0000-0000000000000000

1111-0000000000000000-1111


MIX AND ADD 1'S AND 0'S WITH BASIC SHAPE LAWS

FOLLOWING THESE PATTERNS

ALSO USE POWERS OF 2

AND THAT MAKES THE LAW OF PROGRAMMING DATA!

USING THIS LAW YOU CAN MAKE THE BEGINNING OF TIME OR ALL EXISTENCE!

PUT NUMBERS IN TO SEPARATE ODD NUMBERS SIMPLIFIES CALCULUS OR INCLUDING CALCULUS!

USING OTHER PRINCIPLES OF MATH BY JUST SEPARATING IN ODD NUMBER MATHEMATICS (WHICH IS IN FRACTIONS), SIMPLIFIES!

MATH, THE COMPLEX BINARY, IS DEFIED, ALSO ODD (FRACTIONS) THEN EVEN (DECIMAL) !

BY THE WAY THE SPEED OF LIGHT ACCORDING TO EINSTEIN IS: 2,003,020,003,010,004 AT THE MEASURED DEWEY SYSTEM!     


11100111011110001000001  10

11111011111111111111110  15

11001111011100001100011  10

00000001111111111111111  15

00000100100001000000011  10-15

000011111001111000000111 15

111110000011111000001111 15

111111111111111111111111 15

--------------------------------------

11110000111100001111  01000100110 ^simplified 5-bit to 5 count bit (is the natural flow of the numbers)

^if not related to 00001111 then not equal

e=173 kg

e=energy physics


 11111111111001111111110011111

 11111001111100111110011111001

 01111100111110000111110000111 carry 1 

<-10000000000000000000000000001->

 

base-2 can simulate speed easier base-10 is harder. you can easily see it creates loops.

base-10, you might get stuck with 3.33333333333-> and get confused how to simulate speed! 

 

after adding to solve many numbers you always end in 3. to convert to double number you need to end in 3 followed by more numbers then you would convert to count or base-1 like then put count into shapes

 

0000000000000000000010000000000000000000

0000000000000000000101000000000000000000

0000000000000000001000100000000000000000

follow the patterns then you would understand that count and regular numbers solve 2 demnsional. 3 demisional, physics and, hyper demnsional!

 

 

 

is binary a new addition-like to powers or exponents?


shape pattern formula below




here would be a good programing language

 

adr statement-

assigns a data aderess for IO

dta statment-

data IO

example 1:

fil = a@ as "file.dat"

dta in fil;a@ (ad12) {

ffff

}

example 2:

fil = a@ as "file.dat"

dta out fil;a@ (ad12-f300) as a$

dta out fil;a@ (f301-1c288) as b$

swh a$, b$

 

swh statement:

switch data IO

typmod statement-

data modify move bits around

 

 

fil = a@ as "file.dat"

dta out fil;a@ (ad12-f300) as a$

swh;a${

typmod (ad13-ae13) = "mp3.swh"

 

 

 

fil mem statment-

selects either IO from a file or memory

 

dta in adr fil;a$ (ad12)  {

f3145dcf

}

 

compare and switching modules-

i = if

t = then

x = aderess

s = switch

example:

 

x34e2 id3<>e4ts x4cf3  x3cf4

 

src statement-

src set montior screen images

example:

 

src (031,2e4-031,000-04a,cd1-04b,3d6) dta out mem (1ef4-2ef4)

example:

src pxl(23a,dcf-23a,000) {

-r;12-g;4c-b;46-r;3d-g;4a-b;ff

}

example:

srcimg pxl(000,038-038,000-000,000-038,038)) "img.bmp" 24 bit bitmap

 

wav statement-

set sound output

example:

wav dta out mem (14c3-e1c4) leftch 128 kbps 44 khz mix time 00:01.0394-00:00:01.1295

 

it seem easier also if you could layer bitmaps for a 3d image then a converting program that converts it in to polygons maybe in monocrome data bitmaps, then add a jpeg. also in the editing app use shading lighter for each layer.

 

 

 

 

 

 

 

 

 

 

 

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